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Gamification for Providing Students’ Participation in Online Synhronous Learning Settings: An Example Scenario

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Gamification for Providing Students’ Participation in Online Synhronous Learning Settings: An Example Scenario

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D. T. B. KAYA (n.d.). Gamification for Providing Students’ Participation in Online Synhronous Learning Settings: An Example Scenario. *6th World Conference on Learning, Teaching & Educational Leadership*, 185.

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Dergi 6th World Conference on Learning, Teaching & Educational Leadership
Sayfa 185 – -

Atıf verisi 14 Kasım 2026 tarihinde güncellendi.

Etkinlik: 6th World Conference on Learning, Teaching & Educational Leadership | Yıl: 29.10.2015 | Yazarlar: ÇAKIROĞLU ÜNAL, KILIÇ SERVET, SEYİS EROL, BARAN KAYA TUĞBA
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